Update #2

Five minutes
or five hours.

However you play it, the goal is the same. Take as much of the $FARM pie as you can every day.

A lot has happened since the last update. The loop is running, the art is in, and we've been playing it way more than we should be.

The loop

Fogo Farm fits into your day however you want it to. You can open the app, harvest what's grown since you last checked, sell it, pocket some $FARM, and get on with your life. Attention is a scarce asset after all.

But the market is always moving. Every few hours, demand shifts across the board. Crops that were selling well might cool off. Something nobody was growing suddenly spikes. Maybe you start paying a little more attention. Maybe you start planting with the next cycle in mind.

And then there's this moment where you've spent a while stacking the right crops, watching the demand climb, and you sell your whole inventory in one clean sweep right at the top of a cycle. That's what we built the game around.

You can play five minutes a day or five hours. Every $FARM token comes from the same emissions pool. How much you take home is up to you.

Fogo Farm period recap showing $FARM profit
End of a period. How'd you do?

1 $FARM = 1 $FARM

What we've been building

The full crop catalog is in the game. A huge roster of base crops, each with finished art, growth animations, and their own market behavior. On top of that, the recipe system is live. You can combine harvests into crafted products that can multiply your take-home, especially if you time it right.

Oh and we added some tunes and sounds for fun. Hit the music button in the corner to be transported to the fields of Fogo.

Most of our recent time has gone into the market side of things, the "deep end," so to speak. We're working on taking all of the complexity of a real market and making it simple at a glance. Visible trends, demand indicators, clear signals for what's hot and what's cooling off. Plus everything that goes into making that work on the back end. We're still at it, but it already feels good to use.

Fogo Farm market view showing trends and demand
The market screen. Still in progress.

*All images shown are from early alpha and will likely change visually.

One more thing

There's a reason we built this game for your phone first. A very large reason. And if things go the way we think they will, a lot of new players are about to find out about Fogo Farm.

We can't say more yet. But if you're here now, you're early.

See you next time!